Set an even longer time ago in a galaxy far, far away, BioWare’s 2003 Star Wars: Knights of the Old Republic wowed players with its compelling characters, lightsaber customization, complex morality choices, and one of the greatest plot twists in both video game and Star Wars history. But even for veteran studios like LucasArts and BioWare, the responsibility of making both a great game and a lasting contribution to the Star Wars canon was no easy task.
Featuring extensive new interviews with a host of KotOR’s producers, writers, designers, and actors, journalist Alex Kane weaves together an epic oral history of this classic game, from its roots in tabletop role-playing and comic books, to its continued influence on big-screen Star Wars films. Whether you align with the light or the dark side, you’re invited to dive into this in-depth journey through one of the most beloved Star Wars titles of all time.
Plot summary taken from Amazon.
If you made a list of the best RPGs released before 2010, what would be on it? Post-apocalyptic masterwork Fallout 3 late in the decade. Space-opera shooter Mass Effect? Of course. But there is one more RPG that belongs high up on that list. And it just so happens to be made by Mass Effect developer Bioware.
2003’s Star Wars: Knights of the Old Republic (or KotOR) is a masterpiece. Praised by both Star Wars fanatics and the general public alike, it has lived on in the minds of gamers for nearly two decades. Alex Kane and publisher Boss Fight Books have taken a dive into the history and creation of this beloved game. Game development is a tricky business. Developers and studios are hammered by brutal crunch times, budget problems and expectations. Now include the protective gaze of Lucasfilm, and it gets even worse.
With a quote from Ben Kenobi to get the book started off right, Alex Kane puts us directly into the early days of KotOR’s development. From there we are pulled through the day to day, the E3 crunches and different colored light saber drama. If you enjoy the nitty gritty details of game development, this is the perfect book for you. Alex Kane presents the story of Old Republic’s creation in a sharp, clear manner. The new interviews shine light on some of the lesser known aspects of the game’s production.
If you love video games or Star Wars, this book is a fascinating read. Books like this give me a true appreciation for the entire process of video game creation. I think I’m going to have to find more Boss Fight Books to read.